389 lines
12 KiB
C
389 lines
12 KiB
C
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/* Worker thread pool for slow items, such as filesystem lookups or mkdirs
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*
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* Copyright (C) 2008 Red Hat, Inc. All Rights Reserved.
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* Written by David Howells (dhowells@redhat.com)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public Licence
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* as published by the Free Software Foundation; either version
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* 2 of the Licence, or (at your option) any later version.
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*/
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#include <linux/module.h>
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#include <linux/slow-work.h>
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#include <linux/kthread.h>
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#include <linux/freezer.h>
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#include <linux/wait.h>
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#include <asm/system.h>
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/*
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* The pool of threads has at least min threads in it as long as someone is
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* using the facility, and may have as many as max.
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*
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* A portion of the pool may be processing very slow operations.
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*/
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static unsigned slow_work_min_threads = 2;
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static unsigned slow_work_max_threads = 4;
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static unsigned vslow_work_proportion = 50; /* % of threads that may process
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* very slow work */
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static atomic_t slow_work_thread_count;
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static atomic_t vslow_work_executing_count;
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/*
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* The queues of work items and the lock governing access to them. These are
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* shared between all the CPUs. It doesn't make sense to have per-CPU queues
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* as the number of threads bears no relation to the number of CPUs.
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*
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* There are two queues of work items: one for slow work items, and one for
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* very slow work items.
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*/
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static LIST_HEAD(slow_work_queue);
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static LIST_HEAD(vslow_work_queue);
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static DEFINE_SPINLOCK(slow_work_queue_lock);
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/*
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* The thread controls. A variable used to signal to the threads that they
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* should exit when the queue is empty, a waitqueue used by the threads to wait
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* for signals, and a completion set by the last thread to exit.
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*/
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static bool slow_work_threads_should_exit;
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static DECLARE_WAIT_QUEUE_HEAD(slow_work_thread_wq);
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static DECLARE_COMPLETION(slow_work_last_thread_exited);
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/*
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* The number of users of the thread pool and its lock. Whilst this is zero we
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* have no threads hanging around, and when this reaches zero, we wait for all
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* active or queued work items to complete and kill all the threads we do have.
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*/
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static int slow_work_user_count;
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static DEFINE_MUTEX(slow_work_user_lock);
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/*
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* Calculate the maximum number of active threads in the pool that are
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* permitted to process very slow work items.
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*
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* The answer is rounded up to at least 1, but may not equal or exceed the
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* maximum number of the threads in the pool. This means we always have at
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* least one thread that can process slow work items, and we always have at
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* least one thread that won't get tied up doing so.
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*/
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static unsigned slow_work_calc_vsmax(void)
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{
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unsigned vsmax;
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vsmax = atomic_read(&slow_work_thread_count) * vslow_work_proportion;
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vsmax /= 100;
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vsmax = max(vsmax, 1U);
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return min(vsmax, slow_work_max_threads - 1);
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}
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/*
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* Attempt to execute stuff queued on a slow thread. Return true if we managed
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* it, false if there was nothing to do.
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*/
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static bool slow_work_execute(void)
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{
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struct slow_work *work = NULL;
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unsigned vsmax;
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bool very_slow;
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vsmax = slow_work_calc_vsmax();
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/* find something to execute */
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spin_lock_irq(&slow_work_queue_lock);
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if (!list_empty(&vslow_work_queue) &&
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atomic_read(&vslow_work_executing_count) < vsmax) {
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work = list_entry(vslow_work_queue.next,
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struct slow_work, link);
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if (test_and_set_bit_lock(SLOW_WORK_EXECUTING, &work->flags))
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BUG();
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list_del_init(&work->link);
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atomic_inc(&vslow_work_executing_count);
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very_slow = true;
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} else if (!list_empty(&slow_work_queue)) {
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work = list_entry(slow_work_queue.next,
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struct slow_work, link);
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if (test_and_set_bit_lock(SLOW_WORK_EXECUTING, &work->flags))
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BUG();
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list_del_init(&work->link);
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very_slow = false;
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} else {
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very_slow = false; /* avoid the compiler warning */
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}
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spin_unlock_irq(&slow_work_queue_lock);
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if (!work)
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return false;
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if (!test_and_clear_bit(SLOW_WORK_PENDING, &work->flags))
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BUG();
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work->ops->execute(work);
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if (very_slow)
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atomic_dec(&vslow_work_executing_count);
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clear_bit_unlock(SLOW_WORK_EXECUTING, &work->flags);
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/* if someone tried to enqueue the item whilst we were executing it,
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* then it'll be left unenqueued to avoid multiple threads trying to
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* execute it simultaneously
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*
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* there is, however, a race between us testing the pending flag and
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* getting the spinlock, and between the enqueuer setting the pending
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* flag and getting the spinlock, so we use a deferral bit to tell us
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* if the enqueuer got there first
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*/
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if (test_bit(SLOW_WORK_PENDING, &work->flags)) {
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spin_lock_irq(&slow_work_queue_lock);
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if (!test_bit(SLOW_WORK_EXECUTING, &work->flags) &&
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test_and_clear_bit(SLOW_WORK_ENQ_DEFERRED, &work->flags))
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goto auto_requeue;
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spin_unlock_irq(&slow_work_queue_lock);
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}
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work->ops->put_ref(work);
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return true;
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auto_requeue:
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/* we must complete the enqueue operation
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* - we transfer our ref on the item back to the appropriate queue
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* - don't wake another thread up as we're awake already
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*/
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if (test_bit(SLOW_WORK_VERY_SLOW, &work->flags))
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list_add_tail(&work->link, &vslow_work_queue);
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else
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list_add_tail(&work->link, &slow_work_queue);
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spin_unlock_irq(&slow_work_queue_lock);
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return true;
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}
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/**
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* slow_work_enqueue - Schedule a slow work item for processing
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* @work: The work item to queue
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*
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* Schedule a slow work item for processing. If the item is already undergoing
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* execution, this guarantees not to re-enter the execution routine until the
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* first execution finishes.
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*
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* The item is pinned by this function as it retains a reference to it, managed
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* through the item operations. The item is unpinned once it has been
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* executed.
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*
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* An item may hog the thread that is running it for a relatively large amount
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* of time, sufficient, for example, to perform several lookup, mkdir, create
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* and setxattr operations. It may sleep on I/O and may sleep to obtain locks.
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*
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* Conversely, if a number of items are awaiting processing, it may take some
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* time before any given item is given attention. The number of threads in the
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* pool may be increased to deal with demand, but only up to a limit.
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*
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* If SLOW_WORK_VERY_SLOW is set on the work item, then it will be placed in
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* the very slow queue, from which only a portion of the threads will be
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* allowed to pick items to execute. This ensures that very slow items won't
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* overly block ones that are just ordinarily slow.
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*
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* Returns 0 if successful, -EAGAIN if not.
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*/
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int slow_work_enqueue(struct slow_work *work)
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{
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unsigned long flags;
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BUG_ON(slow_work_user_count <= 0);
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BUG_ON(!work);
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BUG_ON(!work->ops);
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BUG_ON(!work->ops->get_ref);
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/* when honouring an enqueue request, we only promise that we will run
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* the work function in the future; we do not promise to run it once
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* per enqueue request
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*
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* we use the PENDING bit to merge together repeat requests without
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* having to disable IRQs and take the spinlock, whilst still
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* maintaining our promise
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*/
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if (!test_and_set_bit_lock(SLOW_WORK_PENDING, &work->flags)) {
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spin_lock_irqsave(&slow_work_queue_lock, flags);
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/* we promise that we will not attempt to execute the work
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* function in more than one thread simultaneously
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*
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* this, however, leaves us with a problem if we're asked to
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* enqueue the work whilst someone is executing the work
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* function as simply queueing the work immediately means that
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* another thread may try executing it whilst it is already
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* under execution
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*
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* to deal with this, we set the ENQ_DEFERRED bit instead of
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* enqueueing, and the thread currently executing the work
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* function will enqueue the work item when the work function
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* returns and it has cleared the EXECUTING bit
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*/
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if (test_bit(SLOW_WORK_EXECUTING, &work->flags)) {
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set_bit(SLOW_WORK_ENQ_DEFERRED, &work->flags);
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} else {
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if (work->ops->get_ref(work) < 0)
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goto cant_get_ref;
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if (test_bit(SLOW_WORK_VERY_SLOW, &work->flags))
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list_add_tail(&work->link, &vslow_work_queue);
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else
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list_add_tail(&work->link, &slow_work_queue);
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wake_up(&slow_work_thread_wq);
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}
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spin_unlock_irqrestore(&slow_work_queue_lock, flags);
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}
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return 0;
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cant_get_ref:
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spin_unlock_irqrestore(&slow_work_queue_lock, flags);
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return -EAGAIN;
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}
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EXPORT_SYMBOL(slow_work_enqueue);
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/*
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* Determine if there is slow work available for dispatch
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*/
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static inline bool slow_work_available(int vsmax)
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{
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return !list_empty(&slow_work_queue) ||
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(!list_empty(&vslow_work_queue) &&
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atomic_read(&vslow_work_executing_count) < vsmax);
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}
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/*
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* Worker thread dispatcher
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*/
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static int slow_work_thread(void *_data)
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{
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int vsmax;
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DEFINE_WAIT(wait);
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set_freezable();
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set_user_nice(current, -5);
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for (;;) {
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vsmax = vslow_work_proportion;
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vsmax *= atomic_read(&slow_work_thread_count);
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vsmax /= 100;
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prepare_to_wait(&slow_work_thread_wq, &wait,
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TASK_INTERRUPTIBLE);
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if (!freezing(current) &&
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!slow_work_threads_should_exit &&
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!slow_work_available(vsmax))
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schedule();
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finish_wait(&slow_work_thread_wq, &wait);
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try_to_freeze();
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vsmax = vslow_work_proportion;
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vsmax *= atomic_read(&slow_work_thread_count);
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vsmax /= 100;
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if (slow_work_available(vsmax) && slow_work_execute()) {
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cond_resched();
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continue;
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}
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if (slow_work_threads_should_exit)
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break;
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}
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if (atomic_dec_and_test(&slow_work_thread_count))
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complete_and_exit(&slow_work_last_thread_exited, 0);
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return 0;
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}
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/**
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* slow_work_register_user - Register a user of the facility
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*
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* Register a user of the facility, starting up the initial threads if there
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* aren't any other users at this point. This will return 0 if successful, or
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* an error if not.
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*/
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int slow_work_register_user(void)
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{
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struct task_struct *p;
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int loop;
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mutex_lock(&slow_work_user_lock);
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if (slow_work_user_count == 0) {
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printk(KERN_NOTICE "Slow work thread pool: Starting up\n");
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init_completion(&slow_work_last_thread_exited);
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slow_work_threads_should_exit = false;
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/* start the minimum number of threads */
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for (loop = 0; loop < slow_work_min_threads; loop++) {
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atomic_inc(&slow_work_thread_count);
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p = kthread_run(slow_work_thread, NULL, "kslowd");
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if (IS_ERR(p))
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goto error;
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}
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printk(KERN_NOTICE "Slow work thread pool: Ready\n");
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}
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slow_work_user_count++;
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mutex_unlock(&slow_work_user_lock);
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return 0;
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error:
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if (atomic_dec_and_test(&slow_work_thread_count))
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complete(&slow_work_last_thread_exited);
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if (loop > 0) {
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printk(KERN_ERR "Slow work thread pool:"
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" Aborting startup on ENOMEM\n");
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slow_work_threads_should_exit = true;
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wake_up_all(&slow_work_thread_wq);
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wait_for_completion(&slow_work_last_thread_exited);
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printk(KERN_ERR "Slow work thread pool: Aborted\n");
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}
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mutex_unlock(&slow_work_user_lock);
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return PTR_ERR(p);
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}
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EXPORT_SYMBOL(slow_work_register_user);
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/**
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* slow_work_unregister_user - Unregister a user of the facility
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*
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* Unregister a user of the facility, killing all the threads if this was the
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* last one.
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*/
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void slow_work_unregister_user(void)
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{
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mutex_lock(&slow_work_user_lock);
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BUG_ON(slow_work_user_count <= 0);
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slow_work_user_count--;
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if (slow_work_user_count == 0) {
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printk(KERN_NOTICE "Slow work thread pool: Shutting down\n");
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slow_work_threads_should_exit = true;
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wake_up_all(&slow_work_thread_wq);
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wait_for_completion(&slow_work_last_thread_exited);
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printk(KERN_NOTICE "Slow work thread pool:"
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" Shut down complete\n");
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}
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mutex_unlock(&slow_work_user_lock);
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}
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EXPORT_SYMBOL(slow_work_unregister_user);
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/*
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* Initialise the slow work facility
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*/
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static int __init init_slow_work(void)
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{
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unsigned nr_cpus = num_possible_cpus();
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if (nr_cpus > slow_work_max_threads)
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slow_work_max_threads = nr_cpus;
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return 0;
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}
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subsys_initcall(init_slow_work);
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