diff --git a/sound/core/seq/seq_timer.c b/sound/core/seq/seq_timer.c index f745c317d6af..160b1bd0cd62 100644 --- a/sound/core/seq/seq_timer.c +++ b/sound/core/seq/seq_timer.c @@ -33,22 +33,21 @@ #define SKEW_BASE 0x10000 /* 16bit shift */ -static void snd_seq_timer_set_tick_resolution(struct snd_seq_timer_tick *tick, - int tempo, int ppq) +static void snd_seq_timer_set_tick_resolution(struct snd_seq_timer *tmr) { - if (tempo < 1000000) - tick->resolution = (tempo * 1000) / ppq; + if (tmr->tempo < 1000000) + tmr->tick.resolution = (tmr->tempo * 1000) / tmr->ppq; else { /* might overflow.. */ unsigned int s; - s = tempo % ppq; - s = (s * 1000) / ppq; - tick->resolution = (tempo / ppq) * 1000; - tick->resolution += s; + s = tmr->tempo % tmr->ppq; + s = (s * 1000) / tmr->ppq; + tmr->tick.resolution = (tmr->tempo / tmr->ppq) * 1000; + tmr->tick.resolution += s; } - if (tick->resolution <= 0) - tick->resolution = 1; - snd_seq_timer_update_tick(tick, 0); + if (tmr->tick.resolution <= 0) + tmr->tick.resolution = 1; + snd_seq_timer_update_tick(&tmr->tick, 0); } /* create new timer (constructor) */ @@ -96,7 +95,7 @@ void snd_seq_timer_defaults(struct snd_seq_timer * tmr) /* setup defaults */ tmr->ppq = 96; /* 96 PPQ */ tmr->tempo = 500000; /* 120 BPM */ - snd_seq_timer_set_tick_resolution(&tmr->tick, tmr->tempo, tmr->ppq); + snd_seq_timer_set_tick_resolution(tmr); tmr->running = 0; tmr->type = SNDRV_SEQ_TIMER_ALSA; @@ -180,7 +179,7 @@ int snd_seq_timer_set_tempo(struct snd_seq_timer * tmr, int tempo) spin_lock_irqsave(&tmr->lock, flags); if ((unsigned int)tempo != tmr->tempo) { tmr->tempo = tempo; - snd_seq_timer_set_tick_resolution(&tmr->tick, tmr->tempo, tmr->ppq); + snd_seq_timer_set_tick_resolution(tmr); } spin_unlock_irqrestore(&tmr->lock, flags); return 0; @@ -205,7 +204,7 @@ int snd_seq_timer_set_ppq(struct snd_seq_timer * tmr, int ppq) } tmr->ppq = ppq; - snd_seq_timer_set_tick_resolution(&tmr->tick, tmr->tempo, tmr->ppq); + snd_seq_timer_set_tick_resolution(tmr); spin_unlock_irqrestore(&tmr->lock, flags); return 0; }