Input: add to kernel-api docbook
Add input subsystem to kernel-api docbook. Enhance some function and parameter comments. Signed-off-by: Randy Dunlap <randy.dunlap@oracle.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -533,4 +533,12 @@ X!Idrivers/video/console/fonts.c
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-->
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</sect1>
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</chapter>
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<chapter id="input_subsystem">
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<title>Input Subsystem</title>
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!Iinclude/linux/input.h
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!Edrivers/input/input.c
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!Edrivers/input/ff-core.c
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!Edrivers/input/ff-memless.c
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</chapter>
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</book>
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@ -203,7 +203,7 @@ static int erase_effect(struct input_dev *dev, int effect_id,
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}
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/**
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* input_ff_erase - erase an effect from device
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* input_ff_erase - erase a force-feedback effect from device
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* @dev: input device to erase effect from
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* @effect_id: id of the ffect to be erased
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* @file: purported owner of the request
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@ -347,7 +347,7 @@ EXPORT_SYMBOL_GPL(input_ff_create);
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/**
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* input_ff_free() - frees force feedback portion of input device
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* @dev: input device supporintg force feedback
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* @dev: input device supporting force feedback
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*
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* This function is only needed in error path as input core will
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* automatically free force feedback structures when device is
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@ -460,7 +460,7 @@ static void ml_ff_destroy(struct ff_device *ff)
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}
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/**
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* input_ff_create_memless() - create memoryless FF device
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* input_ff_create_memless() - create memoryless force-feedback device
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* @dev: input device supporting force-feedback
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* @data: driver-specific data to be passed into @play_effect
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* @play_effect: driver-specific method for playing FF effect
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@ -663,7 +663,7 @@ struct input_absinfo {
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#define BUS_GSC 0x1A
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/*
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* Values describing the status of an effect
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* Values describing the status of a force-feedback effect
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*/
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#define FF_STATUS_STOPPED 0x00
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#define FF_STATUS_PLAYING 0x01
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@ -680,7 +680,7 @@ struct input_absinfo {
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*/
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/**
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* struct ff_replay - defines scheduling of the effect
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* struct ff_replay - defines scheduling of the force-feedback effect
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* @length: duration of the effect
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* @delay: delay before effect should start playing
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*/
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@ -690,7 +690,7 @@ struct ff_replay {
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};
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/**
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* struct ff_trigger - defines what triggers the effect
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* struct ff_trigger - defines what triggers the force-feedback effect
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* @button: number of the button triggering the effect
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* @interval: controls how soon the effect can be re-triggered
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*/
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@ -700,7 +700,7 @@ struct ff_trigger {
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};
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/**
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* struct ff_envelope - generic effect envelope
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* struct ff_envelope - generic force-feedback effect envelope
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* @attack_length: duration of the attack (ms)
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* @attack_level: level at the beginning of the attack
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* @fade_length: duration of fade (ms)
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@ -719,7 +719,7 @@ struct ff_envelope {
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};
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/**
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* struct ff_constant_effect - defines parameters of a constant effect
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* struct ff_constant_effect - defines parameters of a constant force-feedback effect
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* @level: strength of the effect; may be negative
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* @envelope: envelope data
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*/
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@ -729,7 +729,7 @@ struct ff_constant_effect {
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};
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/**
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* struct ff_ramp_effect - defines parameters of a ramp effect
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* struct ff_ramp_effect - defines parameters of a ramp force-feedback effect
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* @start_level: beginning strength of the effect; may be negative
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* @end_level: final strength of the effect; may be negative
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* @envelope: envelope data
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@ -741,7 +741,7 @@ struct ff_ramp_effect {
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};
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/**
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* struct ff_condition_effect - defines a spring or friction effect
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* struct ff_condition_effect - defines a spring or friction force-feedback effect
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* @right_saturation: maximum level when joystick moved all way to the right
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* @left_saturation: same for the left side
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* @right_coeff: controls how fast the force grows when the joystick moves
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@ -762,7 +762,7 @@ struct ff_condition_effect {
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};
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/**
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* struct ff_periodic_effect - defines parameters of a periodic effect
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* struct ff_periodic_effect - defines parameters of a periodic force-feedback effect
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* @waveform: kind of the effect (wave)
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* @period: period of the wave (ms)
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* @magnitude: peak value
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@ -793,7 +793,7 @@ struct ff_periodic_effect {
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};
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/**
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* struct ff_rumble_effect - defines parameters of a periodic effect
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* struct ff_rumble_effect - defines parameters of a periodic force-feedback effect
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* @strong_magnitude: magnitude of the heavy motor
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* @weak_magnitude: magnitude of the light one
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*
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