drm: Fix up markup fumble

It's & for struct references, not #.

Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Acked-by: Jani Nikula <jani.nikula@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1462369327-26659-1-git-send-email-daniel.vetter@ffwll.ch
This commit is contained in:
Daniel Vetter 2016-05-04 15:42:07 +02:00
parent af509d38bb
commit 0e1a485b27
1 changed files with 1 additions and 1 deletions

View File

@ -672,7 +672,7 @@ struct drm_connector_helper_funcs {
* fixed panel can also manually add specific modes using
* drm_mode_probed_add(). Drivers which manually add modes should also
* make sure that the @display_info, @width_mm and @height_mm fields of the
* struct #drm_connector are filled in.
* struct &drm_connector are filled in.
*
* Virtual drivers that just want some standard VESA mode with a given
* resolution can call drm_add_modes_noedid(), and mark the preferred