Documentation/gpu: Add a VM_BIND async document
Add a motivation for and description of asynchronous VM_BIND operation v2: - Fix typos (Nirmoy Das) - Improve the description of a memory fence (Oak Zeng) - Add a reference to the document in the Xe RFC. - Add pointers to sample uAPI suggestions v3: - Address review comments (Danilo Krummrich) - Formatting fixes v4: - Address typos (Francois Dugast) - Explain why in-fences are not allowed for VM_BIND operations for long- running workloads (Matthew Brost) v5: - More typo- and style fixing - Further clarify the implications of disallowing in-fences for VM_BIND operations for long-running workloads (Matthew Brost) v6: - Point out that a gpu_vm is a virtual GPU Address space. (Danilo Krummrich) - For an explanation of dma-fences point to the dma-fence documentation. (Paulo Zanoni) - Clarify that VM_BIND errors are reported synchronously. (Paulo Zanoni) - Use an rst doc reference when pointing to the async vm_bind document from the xe merge plan. - Add the VM_BIND documentation to the drm documentation table-of-content, using an intermediate "Misc DRM driver uAPI- and feature implementation guidelines" v7: - Update the error handling documentation to remove the VM error state. v8: - Clarify error handling and difference in operation support between async VM_BIND and sync VM_BIND. (Paulo Zanoni) - Update the sample uAPI with a self-contained example. (Paulo Zanoni) Cc: Paulo R Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: Thomas Hellström <thomas.hellstrom@linux.intel.com> Acked-by: Nirmoy Das <nirmoy.das@intel.com> Reviewed-by: Danilo Krummrich <dakr@redhat.com> Reviewed-by: Matthew Brost <matthew.brost@intel.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231012132552.20196-1-thomas.hellstrom@linux.intel.com
This commit is contained in:
parent
636a989eb4
commit
6f2eeef4a0
|
@ -0,0 +1,309 @@
|
|||
.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)
|
||||
|
||||
====================
|
||||
Asynchronous VM_BIND
|
||||
====================
|
||||
|
||||
Nomenclature:
|
||||
=============
|
||||
|
||||
* ``VRAM``: On-device memory. Sometimes referred to as device local memory.
|
||||
|
||||
* ``gpu_vm``: A virtual GPU address space. Typically per process, but
|
||||
can be shared by multiple processes.
|
||||
|
||||
* ``VM_BIND``: An operation or a list of operations to modify a gpu_vm using
|
||||
an IOCTL. The operations include mapping and unmapping system- or
|
||||
VRAM memory.
|
||||
|
||||
* ``syncobj``: A container that abstracts synchronization objects. The
|
||||
synchronization objects can be either generic, like dma-fences or
|
||||
driver specific. A syncobj typically indicates the type of the
|
||||
underlying synchronization object.
|
||||
|
||||
* ``in-syncobj``: Argument to a VM_BIND IOCTL, the VM_BIND operation waits
|
||||
for these before starting.
|
||||
|
||||
* ``out-syncobj``: Argument to a VM_BIND_IOCTL, the VM_BIND operation
|
||||
signals these when the bind operation is complete.
|
||||
|
||||
* ``dma-fence``: A cross-driver synchronization object. A basic
|
||||
understanding of dma-fences is required to digest this
|
||||
document. Please refer to the ``DMA Fences`` section of the
|
||||
:doc:`dma-buf doc </driver-api/dma-buf>`.
|
||||
|
||||
* ``memory fence``: A synchronization object, different from a dma-fence.
|
||||
A memory fence uses the value of a specified memory location to determine
|
||||
signaled status. A memory fence can be awaited and signaled by both
|
||||
the GPU and CPU. Memory fences are sometimes referred to as
|
||||
user-fences, userspace-fences or gpu futexes and do not necessarily obey
|
||||
the dma-fence rule of signaling within a "reasonable amount of time".
|
||||
The kernel should thus avoid waiting for memory fences with locks held.
|
||||
|
||||
* ``long-running workload``: A workload that may take more than the
|
||||
current stipulated dma-fence maximum signal delay to complete and
|
||||
which therefore needs to set the gpu_vm or the GPU execution context in
|
||||
a certain mode that disallows completion dma-fences.
|
||||
|
||||
* ``exec function``: An exec function is a function that revalidates all
|
||||
affected gpu_vmas, submits a GPU command batch and registers the
|
||||
dma_fence representing the GPU command's activity with all affected
|
||||
dma_resvs. For completeness, although not covered by this document,
|
||||
it's worth mentioning that an exec function may also be the
|
||||
revalidation worker that is used by some drivers in compute /
|
||||
long-running mode.
|
||||
|
||||
* ``bind context``: A context identifier used for the VM_BIND
|
||||
operation. VM_BIND operations that use the same bind context can be
|
||||
assumed, where it matters, to complete in order of submission. No such
|
||||
assumptions can be made for VM_BIND operations using separate bind contexts.
|
||||
|
||||
* ``UMD``: User-mode driver.
|
||||
|
||||
* ``KMD``: Kernel-mode driver.
|
||||
|
||||
|
||||
Synchronous / Asynchronous VM_BIND operation
|
||||
============================================
|
||||
|
||||
Synchronous VM_BIND
|
||||
___________________
|
||||
With Synchronous VM_BIND, the VM_BIND operations all complete before the
|
||||
IOCTL returns. A synchronous VM_BIND takes neither in-fences nor
|
||||
out-fences. Synchronous VM_BIND may block and wait for GPU operations;
|
||||
for example swap-in or clearing, or even previous binds.
|
||||
|
||||
Asynchronous VM_BIND
|
||||
____________________
|
||||
Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the
|
||||
IOCTL may return immediately, the VM_BIND operations wait for the in-syncobjs
|
||||
before modifying the GPU page-tables, and signal the out-syncobjs when
|
||||
the modification is done in the sense that the next exec function that
|
||||
awaits for the out-syncobjs will see the change. Errors are reported
|
||||
synchronously.
|
||||
In low-memory situations the implementation may block, performing the
|
||||
VM_BIND synchronously, because there might not be enough memory
|
||||
immediately available for preparing the asynchronous operation.
|
||||
|
||||
If the VM_BIND IOCTL takes a list or an array of operations as an argument,
|
||||
the in-syncobjs needs to signal before the first operation starts to
|
||||
execute, and the out-syncobjs signal after the last operation
|
||||
completes. Operations in the operation list can be assumed, where it
|
||||
matters, to complete in order.
|
||||
|
||||
Since asynchronous VM_BIND operations may use dma-fences embedded in
|
||||
out-syncobjs and internally in KMD to signal bind completion, any
|
||||
memory fences given as VM_BIND in-fences need to be awaited
|
||||
synchronously before the VM_BIND ioctl returns, since dma-fences,
|
||||
required to signal in a reasonable amount of time, can never be made
|
||||
to depend on memory fences that don't have such a restriction.
|
||||
|
||||
The purpose of an Asynchronous VM_BIND operation is for user-mode
|
||||
drivers to be able to pipeline interleaved gpu_vm modifications and
|
||||
exec functions. For long-running workloads, such pipelining of a bind
|
||||
operation is not allowed and any in-fences need to be awaited
|
||||
synchronously. The reason for this is twofold. First, any memory
|
||||
fences gated by a long-running workload and used as in-syncobjs for the
|
||||
VM_BIND operation will need to be awaited synchronously anyway (see
|
||||
above). Second, any dma-fences used as in-syncobjs for VM_BIND
|
||||
operations for long-running workloads will not allow for pipelining
|
||||
anyway since long-running workloads don't allow for dma-fences as
|
||||
out-syncobjs, so while theoretically possible the use of them is
|
||||
questionable and should be rejected until there is a valuable use-case.
|
||||
Note that this is not a limitation imposed by dma-fence rules, but
|
||||
rather a limitation imposed to keep KMD implementation simple. It does
|
||||
not affect using dma-fences as dependencies for the long-running
|
||||
workload itself, which is allowed by dma-fence rules, but rather for
|
||||
the VM_BIND operation only.
|
||||
|
||||
An asynchronous VM_BIND operation may take substantial time to
|
||||
complete and signal the out_fence. In particular if the operation is
|
||||
deeply pipelined behind other VM_BIND operations and workloads
|
||||
submitted using exec functions. In that case, UMD might want to avoid a
|
||||
subsequent VM_BIND operation to be queued behind the first one if
|
||||
there are no explicit dependencies. In order to circumvent such a queue-up, a
|
||||
VM_BIND implementation may allow for VM_BIND contexts to be
|
||||
created. For each context, VM_BIND operations will be guaranteed to
|
||||
complete in the order they were submitted, but that is not the case
|
||||
for VM_BIND operations executing on separate VM_BIND contexts. Instead
|
||||
KMD will attempt to execute such VM_BIND operations in parallel but
|
||||
leaving no guarantee that they will actually be executed in
|
||||
parallel. There may be internal implicit dependencies that only KMD knows
|
||||
about, for example page-table structure changes. A way to attempt
|
||||
to avoid such internal dependencies is to have different VM_BIND
|
||||
contexts use separate regions of a VM.
|
||||
|
||||
Also for VM_BINDS for long-running gpu_vms the user-mode driver should typically
|
||||
select memory fences as out-fences since that gives greater flexibility for
|
||||
the kernel mode driver to inject other operations into the bind /
|
||||
unbind operations. Like for example inserting breakpoints into batch
|
||||
buffers. The workload execution can then easily be pipelined behind
|
||||
the bind completion using the memory out-fence as the signal condition
|
||||
for a GPU semaphore embedded by UMD in the workload.
|
||||
|
||||
There is no difference in the operations supported or in
|
||||
multi-operation support between asynchronous VM_BIND and synchronous VM_BIND.
|
||||
|
||||
Multi-operation VM_BIND IOCTL error handling and interrupts
|
||||
===========================================================
|
||||
|
||||
The VM_BIND operations of the IOCTL may error for various reasons, for
|
||||
example due to lack of resources to complete and due to interrupted
|
||||
waits.
|
||||
In these situations UMD should preferably restart the IOCTL after
|
||||
taking suitable action.
|
||||
If UMD has over-committed a memory resource, an -ENOSPC error will be
|
||||
returned, and UMD may then unbind resources that are not used at the
|
||||
moment and rerun the IOCTL. On -EINTR, UMD should simply rerun the
|
||||
IOCTL and on -ENOMEM user-space may either attempt to free known
|
||||
system memory resources or fail. In case of UMD deciding to fail a
|
||||
bind operation, due to an error return, no additional action is needed
|
||||
to clean up the failed operation, and the VM is left in the same state
|
||||
as it was before the failing IOCTL.
|
||||
Unbind operations are guaranteed not to return any errors due to
|
||||
resource constraints, but may return errors due to, for example,
|
||||
invalid arguments or the gpu_vm being banned.
|
||||
In the case an unexpected error happens during the asynchronous bind
|
||||
process, the gpu_vm will be banned, and attempts to use it after banning
|
||||
will return -ENOENT.
|
||||
|
||||
Example: The Xe VM_BIND uAPI
|
||||
============================
|
||||
|
||||
Starting with the VM_BIND operation struct, the IOCTL call can take
|
||||
zero, one or many such operations. A zero number means only the
|
||||
synchronization part of the IOCTL is carried out: an asynchronous
|
||||
VM_BIND updates the syncobjects, whereas a sync VM_BIND waits for the
|
||||
implicit dependencies to be fulfilled.
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
struct drm_xe_vm_bind_op {
|
||||
/**
|
||||
* @obj: GEM object to operate on, MBZ for MAP_USERPTR, MBZ for UNMAP
|
||||
*/
|
||||
__u32 obj;
|
||||
|
||||
/** @pad: MBZ */
|
||||
__u32 pad;
|
||||
|
||||
union {
|
||||
/**
|
||||
* @obj_offset: Offset into the object for MAP.
|
||||
*/
|
||||
__u64 obj_offset;
|
||||
|
||||
/** @userptr: user virtual address for MAP_USERPTR */
|
||||
__u64 userptr;
|
||||
};
|
||||
|
||||
/**
|
||||
* @range: Number of bytes from the object to bind to addr, MBZ for UNMAP_ALL
|
||||
*/
|
||||
__u64 range;
|
||||
|
||||
/** @addr: Address to operate on, MBZ for UNMAP_ALL */
|
||||
__u64 addr;
|
||||
|
||||
/**
|
||||
* @tile_mask: Mask for which tiles to create binds for, 0 == All tiles,
|
||||
* only applies to creating new VMAs
|
||||
*/
|
||||
__u64 tile_mask;
|
||||
|
||||
/* Map (parts of) an object into the GPU virtual address range.
|
||||
#define XE_VM_BIND_OP_MAP 0x0
|
||||
/* Unmap a GPU virtual address range */
|
||||
#define XE_VM_BIND_OP_UNMAP 0x1
|
||||
/*
|
||||
* Map a CPU virtual address range into a GPU virtual
|
||||
* address range.
|
||||
*/
|
||||
#define XE_VM_BIND_OP_MAP_USERPTR 0x2
|
||||
/* Unmap a gem object from the VM. */
|
||||
#define XE_VM_BIND_OP_UNMAP_ALL 0x3
|
||||
/*
|
||||
* Make the backing memory of an address range resident if
|
||||
* possible. Note that this doesn't pin backing memory.
|
||||
*/
|
||||
#define XE_VM_BIND_OP_PREFETCH 0x4
|
||||
|
||||
/* Make the GPU map readonly. */
|
||||
#define XE_VM_BIND_FLAG_READONLY (0x1 << 16)
|
||||
/*
|
||||
* Valid on a faulting VM only, do the MAP operation immediately rather
|
||||
* than deferring the MAP to the page fault handler.
|
||||
*/
|
||||
#define XE_VM_BIND_FLAG_IMMEDIATE (0x1 << 17)
|
||||
/*
|
||||
* When the NULL flag is set, the page tables are setup with a special
|
||||
* bit which indicates writes are dropped and all reads return zero. In
|
||||
* the future, the NULL flags will only be valid for XE_VM_BIND_OP_MAP
|
||||
* operations, the BO handle MBZ, and the BO offset MBZ. This flag is
|
||||
* intended to implement VK sparse bindings.
|
||||
*/
|
||||
#define XE_VM_BIND_FLAG_NULL (0x1 << 18)
|
||||
/** @op: Operation to perform (lower 16 bits) and flags (upper 16 bits) */
|
||||
__u32 op;
|
||||
|
||||
/** @mem_region: Memory region to prefetch VMA to, instance not a mask */
|
||||
__u32 region;
|
||||
|
||||
/** @reserved: Reserved */
|
||||
__u64 reserved[2];
|
||||
};
|
||||
|
||||
|
||||
The VM_BIND IOCTL argument itself, looks like follows. Note that for
|
||||
synchronous VM_BIND, the num_syncs and syncs fields must be zero. Here
|
||||
the ``exec_queue_id`` field is the VM_BIND context discussed previously
|
||||
that is used to facilitate out-of-order VM_BINDs.
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
struct drm_xe_vm_bind {
|
||||
/** @extensions: Pointer to the first extension struct, if any */
|
||||
__u64 extensions;
|
||||
|
||||
/** @vm_id: The ID of the VM to bind to */
|
||||
__u32 vm_id;
|
||||
|
||||
/**
|
||||
* @exec_queue_id: exec_queue_id, must be of class DRM_XE_ENGINE_CLASS_VM_BIND
|
||||
* and exec queue must have same vm_id. If zero, the default VM bind engine
|
||||
* is used.
|
||||
*/
|
||||
__u32 exec_queue_id;
|
||||
|
||||
/** @num_binds: number of binds in this IOCTL */
|
||||
__u32 num_binds;
|
||||
|
||||
/* If set, perform an async VM_BIND, if clear a sync VM_BIND */
|
||||
#define XE_VM_BIND_IOCTL_FLAG_ASYNC (0x1 << 0)
|
||||
|
||||
/** @flag: Flags controlling all operations in this ioctl. */
|
||||
__u32 flags;
|
||||
|
||||
union {
|
||||
/** @bind: used if num_binds == 1 */
|
||||
struct drm_xe_vm_bind_op bind;
|
||||
|
||||
/**
|
||||
* @vector_of_binds: userptr to array of struct
|
||||
* drm_xe_vm_bind_op if num_binds > 1
|
||||
*/
|
||||
__u64 vector_of_binds;
|
||||
};
|
||||
|
||||
/** @num_syncs: amount of syncs to wait for or to signal on completion. */
|
||||
__u32 num_syncs;
|
||||
|
||||
/** @pad2: MBZ */
|
||||
__u32 pad2;
|
||||
|
||||
/** @syncs: pointer to struct drm_xe_sync array */
|
||||
__u64 syncs;
|
||||
|
||||
/** @reserved: Reserved */
|
||||
__u64 reserved[2];
|
||||
};
|
|
@ -0,0 +1,9 @@
|
|||
.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)
|
||||
|
||||
===========================================================
|
||||
Misc DRM driver uAPI- and feature implementation guidelines
|
||||
===========================================================
|
||||
|
||||
.. toctree::
|
||||
|
||||
drm-vm-bind-async
|
|
@ -18,6 +18,7 @@ GPU Driver Developer's Guide
|
|||
vga-switcheroo
|
||||
vgaarbiter
|
||||
automated_testing
|
||||
implementation_guidelines
|
||||
todo
|
||||
rfc/index
|
||||
|
||||
|
|
|
@ -97,8 +97,8 @@ memory fences. Ideally with helper support so people don't get it wrong in all
|
|||
possible ways.
|
||||
|
||||
As a key measurable result, the benefits of ASYNC VM_BIND and a discussion of
|
||||
various flavors, error handling and a sample API should be documented here or in
|
||||
a separate document pointed to by this document.
|
||||
various flavors, error handling and sample API suggestions are documented in
|
||||
:doc:`The ASYNC VM_BIND document </gpu/drm-vm-bind-async>`.
|
||||
|
||||
Userptr integration and vm_bind
|
||||
-------------------------------
|
||||
|
|
Loading…
Reference in New Issue