auxdisplay: simplify getting .drvdata
We should get drvdata from struct device directly. Going via platform_device is an unneeded step back and forth. Signed-off-by: Wolfram Sang <wsa+renesas@sang-engineering.com> Acked-by: Linus Walleij <linus.walleij@linaro.org> Signed-off-by: Miguel Ojeda <miguel.ojeda.sandonis@gmail.com>
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@ -331,8 +331,7 @@ out_no_resource:
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static int charlcd_suspend(struct device *dev)
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{
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struct platform_device *pdev = to_platform_device(dev);
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struct charlcd *lcd = platform_get_drvdata(pdev);
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struct charlcd *lcd = dev_get_drvdata(dev);
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/* Power the display off */
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charlcd_4bit_command(lcd, HD_DISPCTRL);
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@ -341,8 +340,7 @@ static int charlcd_suspend(struct device *dev)
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static int charlcd_resume(struct device *dev)
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{
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struct platform_device *pdev = to_platform_device(dev);
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struct charlcd *lcd = platform_get_drvdata(pdev);
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struct charlcd *lcd = dev_get_drvdata(dev);
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/* Turn the display back on */
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charlcd_4bit_command(lcd, HD_DISPCTRL | HD_DISPCTRL_ON);
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