drm/nvc0/fence: restore pre-suspend fence buffer context on resume
Fixes some unfortunate races on resume. The G84 version of the code doesn't need this as "gpuobj"s are automagically suspended/resumed by the core code whereas pinned buffer objects are not. Cc: stable@vger.kernel.org Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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@ -32,6 +32,7 @@
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struct nvc0_fence_priv {
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struct nouveau_fence_priv base;
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struct nouveau_bo *bo;
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u32 *suspend;
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};
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struct nvc0_fence_chan {
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@ -125,12 +126,36 @@ nvc0_fence_context_new(struct nouveau_channel *chan, int engine)
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static int
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nvc0_fence_fini(struct drm_device *dev, int engine, bool suspend)
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{
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struct nouveau_fifo_priv *pfifo = nv_engine(dev, NVOBJ_ENGINE_FIFO);
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struct nvc0_fence_priv *priv = nv_engine(dev, engine);
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int i;
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if (suspend) {
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priv->suspend = vmalloc(pfifo->channels * sizeof(u32));
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if (!priv->suspend)
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return -ENOMEM;
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for (i = 0; i < pfifo->channels; i++)
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priv->suspend[i] = nouveau_bo_rd32(priv->bo, i);
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}
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return 0;
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}
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static int
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nvc0_fence_init(struct drm_device *dev, int engine)
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{
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struct nouveau_fifo_priv *pfifo = nv_engine(dev, NVOBJ_ENGINE_FIFO);
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struct nvc0_fence_priv *priv = nv_engine(dev, engine);
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int i;
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if (priv->suspend) {
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for (i = 0; i < pfifo->channels; i++)
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nouveau_bo_wr32(priv->bo, i, priv->suspend[i]);
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vfree(priv->suspend);
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priv->suspend = NULL;
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}
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return 0;
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}
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