arm64/sve: Fix a couple of magic numbers for the Z-reg count
There are some hand-written instances of "32" to express the number of SVE Z-registers. Since this code was written a #define was added for this, so convert trivial instances of this magic number as appropriate. No functional change. Reviewed-by: Julien Grall <julien.grall@arm.com> Acked-by: Catalin Marinas <catalin.marinas@arm.com> Signed-off-by: Dave Martin <Dave.Martin@arm.com> Signed-off-by: Will Deacon <will@kernel.org>
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@ -412,7 +412,7 @@ static void __fpsimd_to_sve(void *sst, struct user_fpsimd_state const *fst,
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unsigned int i;
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__uint128_t *p;
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for (i = 0; i < 32; ++i) {
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for (i = 0; i < SVE_NUM_ZREGS; ++i) {
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p = (__uint128_t *)ZREG(sst, vq, i);
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*p = arm64_cpu_to_le128(fst->vregs[i]);
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}
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@ -466,7 +466,7 @@ static void sve_to_fpsimd(struct task_struct *task)
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return;
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vq = sve_vq_from_vl(task->thread.sve_vl);
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for (i = 0; i < 32; ++i) {
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for (i = 0; i < SVE_NUM_ZREGS; ++i) {
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p = (__uint128_t const *)ZREG(sst, vq, i);
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fst->vregs[i] = arm64_le128_to_cpu(*p);
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}
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