original_kernel/drivers/media/usb/gspca/autogain_functions.h

184 lines
5.4 KiB
C

/*
* Functions for auto gain.
*
* Copyright (C) 2010-2011 Hans de Goede <hdegoede@redhat.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef WANT_REGULAR_AUTOGAIN
/* auto gain and exposure algorithm based on the knee algorithm described here:
http://ytse.tricolour.net/docs/LowLightOptimization.html
Returns 0 if no changes were made, 1 if the gain and or exposure settings
where changed. */
static inline int auto_gain_n_exposure(
struct gspca_dev *gspca_dev,
int avg_lum,
int desired_avg_lum,
int deadzone,
int gain_knee,
int exposure_knee)
{
struct sd *sd = (struct sd *) gspca_dev;
int i, steps, gain, orig_gain, exposure, orig_exposure;
int retval = 0;
orig_gain = gain = sd->ctrls[GAIN].val;
orig_exposure = exposure = sd->ctrls[EXPOSURE].val;
/* If we are of a multiple of deadzone, do multiple steps to reach the
desired lumination fast (with the risc of a slight overshoot) */
steps = abs(desired_avg_lum - avg_lum) / deadzone;
PDEBUG(D_FRAM, "autogain: lum: %d, desired: %d, steps: %d",
avg_lum, desired_avg_lum, steps);
for (i = 0; i < steps; i++) {
if (avg_lum > desired_avg_lum) {
if (gain > gain_knee)
gain--;
else if (exposure > exposure_knee)
exposure--;
else if (gain > sd->ctrls[GAIN].def)
gain--;
else if (exposure > sd->ctrls[EXPOSURE].min)
exposure--;
else if (gain > sd->ctrls[GAIN].min)
gain--;
else
break;
} else {
if (gain < sd->ctrls[GAIN].def)
gain++;
else if (exposure < exposure_knee)
exposure++;
else if (gain < gain_knee)
gain++;
else if (exposure < sd->ctrls[EXPOSURE].max)
exposure++;
else if (gain < sd->ctrls[GAIN].max)
gain++;
else
break;
}
}
if (gain != orig_gain) {
sd->ctrls[GAIN].val = gain;
setgain(gspca_dev);
retval = 1;
}
if (exposure != orig_exposure) {
sd->ctrls[EXPOSURE].val = exposure;
setexposure(gspca_dev);
retval = 1;
}
if (retval)
PDEBUG(D_FRAM, "autogain: changed gain: %d, expo: %d",
gain, exposure);
return retval;
}
#endif
#ifdef WANT_COARSE_EXPO_AUTOGAIN
/* Autogain + exposure algorithm for cameras with a coarse exposure control
(usually this means we can only control the clockdiv to change exposure)
As changing the clockdiv so that the fps drops from 30 to 15 fps for
example, will lead to a huge exposure change (it effectively doubles),
this algorithm normally tries to only adjust the gain (between 40 and
80 %) and if that does not help, only then changes exposure. This leads
to a much more stable image then using the knee algorithm which at
certain points of the knee graph will only try to adjust exposure,
which leads to oscilating as one exposure step is huge.
Note this assumes that the sd struct for the cam in question has
exp_too_low_cnt and exp_too_high_cnt int members for use by this function.
Returns 0 if no changes were made, 1 if the gain and or exposure settings
where changed. */
static inline int coarse_grained_expo_autogain(
struct gspca_dev *gspca_dev,
int avg_lum,
int desired_avg_lum,
int deadzone)
{
struct sd *sd = (struct sd *) gspca_dev;
int steps, gain, orig_gain, exposure, orig_exposure;
int gain_low, gain_high;
int retval = 0;
orig_gain = gain = sd->ctrls[GAIN].val;
orig_exposure = exposure = sd->ctrls[EXPOSURE].val;
gain_low = (sd->ctrls[GAIN].max - sd->ctrls[GAIN].min) / 5 * 2;
gain_low += sd->ctrls[GAIN].min;
gain_high = (sd->ctrls[GAIN].max - sd->ctrls[GAIN].min) / 5 * 4;
gain_high += sd->ctrls[GAIN].min;
/* If we are of a multiple of deadzone, do multiple steps to reach the
desired lumination fast (with the risc of a slight overshoot) */
steps = (desired_avg_lum - avg_lum) / deadzone;
PDEBUG(D_FRAM, "autogain: lum: %d, desired: %d, steps: %d",
avg_lum, desired_avg_lum, steps);
if ((gain + steps) > gain_high &&
exposure < sd->ctrls[EXPOSURE].max) {
gain = gain_high;
sd->exp_too_low_cnt++;
sd->exp_too_high_cnt = 0;
} else if ((gain + steps) < gain_low &&
exposure > sd->ctrls[EXPOSURE].min) {
gain = gain_low;
sd->exp_too_high_cnt++;
sd->exp_too_low_cnt = 0;
} else {
gain += steps;
if (gain > sd->ctrls[GAIN].max)
gain = sd->ctrls[GAIN].max;
else if (gain < sd->ctrls[GAIN].min)
gain = sd->ctrls[GAIN].min;
sd->exp_too_high_cnt = 0;
sd->exp_too_low_cnt = 0;
}
if (sd->exp_too_high_cnt > 3) {
exposure--;
sd->exp_too_high_cnt = 0;
} else if (sd->exp_too_low_cnt > 3) {
exposure++;
sd->exp_too_low_cnt = 0;
}
if (gain != orig_gain) {
sd->ctrls[GAIN].val = gain;
setgain(gspca_dev);
retval = 1;
}
if (exposure != orig_exposure) {
sd->ctrls[EXPOSURE].val = exposure;
setexposure(gspca_dev);
retval = 1;
}
if (retval)
PDEBUG(D_FRAM, "autogain: changed gain: %d, expo: %d",
gain, exposure);
return retval;
}
#endif