original_kernel/arch
Geoff Levand ec5d2dfe72 [POWERPC] PS3: Fix printing of os-area magic numbers
Fix a bug in the printing of the os-area magic numbers which assumed
that magic numbers were zero terminated strings.  The magic numbers
are represented in memory as integers.  If the os-area sections are
not initialized correctly they could contained random data that would
be printed to the display.  Also unify the handling of header and db
magic numbers and make both of type array of u8.

Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
2007-12-28 15:07:52 +11:00
..
alpha
arm
avr32
blackfin
cris
frv
h8300
ia64
m32r
m68k
m68knommu
mips
parisc
powerpc
ppc
s390
sh
sh64
sparc
sparc64
um
v850
x86
xtensa